Wireless In-Flight Entertainment Market Outlook, Research, Trends, Share, Size, Top Manufacturersand and Forecast 2029

Wireless In-Flight Entertainment Market size was valued at US$ 1.84 Bn. in 2021 and the total revenue is expected to grow at 15.52 % through 2022 to 2029, reaching nearly US$ 5.85 Bn.

 

Market Overview:

The Wireless In-Flight Entertainment Market achieved a noteworthy valuation of US$ 1.84 billion in 2021, with a projected growth rate of 15.52% spanning from 2022 to 2029, ultimately reaching an impressive US$ 5.85 billion.Passengers can take advantage of in-flight entertainment (IFE) while travelling. Wireless IFE systems offer audio, video, and video content. Small LED TVs are another improvement to personal entertainment, which is attached to the seat back panel. Access to this resource requires Wi-Fi capable device. To improve the travel experience, airlines are enhancing on-board connectivity with wifi in-flight entertainment. The airline industry is enhancing the travel experience for tech-savvy passengers by supporting the Bring Your Own Device (BYOD) era and extending on-board connectivity through wireless in-flight entertainment. Through wealth of regional and local multi-media content, this enables airlines to provide passengers with personalised experience.

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Wireless In-Flight Entertainment Market Report Scope and Research Methodology

Maximize Market Research Pvt Ltd, a pioneering leader in market research, introduces an in-depth study into the Wireless In-Flight Entertainment Market. The report delves into the dynamics, trends, and potential impact factors shaping this vibrant industry.

Wireless In-Flight Entertainment Market Dynamics:

rise in the number of travellers using one or more connected devices, as well as an improved passenger experience, are some of the key drivers anticipated to propel the global wireless in-flight entertainment market. On board, more than 70% of people use their own electronic devices to pass the time by playing games, reading books, watching films, or listening to music. The millennial generation is predicted to continue this trend as they prefer to watch TV shows and films on their computers, smartphones, and tablets.

The surge in passengers traveling with connected devices, coupled with the growing demand for an enriched passenger experience, is propelling the global wireless in-flight entertainment market. Over 70% of passengers now use their own devices for entertainment, transforming how entertainment is consumed during flights. Yet, hurdles like the high cost of communication networks, connectivity gear, and data privacy concerns are inhibiting the seamless adoption of wireless communication services.

Wireless In-Flight Entertainment Market Regional Insights:

North America currently holds the lion's share of the market, with a massive 2021 market share of xx%. Countries like the United States, Canada, and more have embraced the integration of cutting-edge technology, and their dynamic aerospace and military sectors have significantly contributed to this growth. Meanwhile, the Asia Pacific region is primed for exponential growth, projected at a remarkable CAGR of 20.5%, driven by emerging economies like India and China, alongside influential players such as South Korea, Japan, and Australia.

Wireless In-Flight Entertainment Market Segmentation:

The report meticulously analyzes the market segments. The Fitment Type segment is divided into Retrofit and Line Fit, with Retrofit emerging as the dominant market segment. Airlines are focusing on retrofitting wireless in-flight equipment to enhance customer experiences and operational efficiency. The Hardware segment, including Antennas, WAPs, Modems, and Others, highlights the dominance of Modems, thanks to revolutionary developments in airborne internet and networking systems.

 

 

by Aircraft Type

• Narrow-Body
• Wide-Body
• Regional Jet

by Fitment Type

• Retrofit
• Line Fit

by Hardware

• Antennas
• WAPs
• Modems
• Others

by Technology

• ATG
• Ku-Band
• L-Band
• Ka-Band

 

Wireless In-Flight Entertainment Market Key Players: 

• Gogo, Inc.
• BAE Systems PLC
• Panasonic Avionics Corporation
• Rockwell Collins, Inc.
• SITAOnAir
• Zodiac Aerospace
• Lufthansa Systems GmbH
• Inflight Dublin, Ltd
• Bluebox Avionics Limited.
• Thales Group SA.
• Inflight Dublin, Ltd
• Lufthansa Systems GmbH
• Panasonic Corporation
• Rockwell Collins Inc.
• SITA OnAir,
• Zodiac Aerospace SA.
• Global Eagle Entertainment inc
• Honeywell International inc
• Burrana Inc. (Digecor, Inc.)
• Astronics Corporation
• Safran Aerosystems
• Viasat, Inc.

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Table of content for the Wireless In-Flight Entertainment Market includes: 

  1. Global Wireless In-Flight Entertainment Market: Research Methodology 
  2. Global Wireless In-Flight Entertainment Market: Executive Summary
  • Market Overview and Definitions
  • Introduction to the Global Market
  • Summary
  • Key Findings
  • Recommendations for Investors
  • Recommendations for Market Leaders
  • Recommendations for New Market Entry 

    3.Global Wireless In-Flight Entertainment Market: Competitive Analysis

  • MMR Competition Matrix
  • Market Structure by region
  • Competitive Benchmarking of Key Players
  • Consolidation in the Market
  • MA by region
  • Key Developments by Companies
  • Market Drivers
  • Market Restraints
  • Market Opportunities
  • Market Challenges
  • Market Dynamics
  • PORTERS Five Forces Analysis
  • PESTLE
  • Regulatory Landscape by region
  • North America
  • Europe
  • Asia Pacific
  • Middle East and Africa
  • South America
  • COVID-19 Impact 

         4 . Company Profile: Key players

  • Company Overview
  • Financial Overview
  • Global Presence
  • Capacity Portfolio
  • Business Strategy
  • Recent Developments

Key Offerings: 

  • Past Market Size and Competitive Landscape (2022 to 2029)
  • Past Pricing and price curve by region (2022 to 2029)
  • Market Size, Share, Size and Forecast by different segment | 2022−2029
  • Market Dynamics – Growth Drivers, Restraints, Opportunities, and Key Trends by region
  • Market Segmentation – A detailed analysis by growth and trend
  • Competitive Landscape – Profiles of selected key players by region from a strategic perspective
  • Competitive landscape – Market Leaders, Market Followers, Regional player
  • Competitive benchmarking of key players by region
  • PESTLE Analysis
  • PORTER’s analysis
  • Value chain and supply chain analysis
  • Legal Aspects of business by region
  • Lucrative business opportunities with SWOT analysis
  • Recommendations 

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